George and I have put the final touches on the Mad Max story and game design structure and mechanics. My last trip to Sydney in September marked the completion of that stuff. I gotta’ say, and I know I am totally biased here, but I gotta say that this story – as well as this game – is pretty freaking bad ass!! I really can't wait to get this game out there.
It has been such an incredible ride working so closely with George. I feel like my skills as a storyteller increase exponentially with every meeting we have. We have so many sensibilties that are similar, yet so many that push each other in directions we would never have thought to go. I am learning so much from him. I feel a lot like Daniel san in Karate kid 2…all traveling to Okinawa to learn the ways of the ‘Break Some Ice’ technique. It's like the "Crane Technique", only instead of fighting a human opponent you are fighting several vertically stacked blocks of ice. It's the combat equivalent of the Vice Presidential debates.
So now we are working with some publishers to get a deal locked down so we can start making this bad boy! These things always take 10 times the amount of time you originally predict them too, so I have no idea when actual production will begin. I will keep everyone posted with all the new developments as they come up.
http://corybarlog.blogspot.com/2008/10/ ... rying.html
Update on Mad Max Game!
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