Dawn of War II Patch Plans
Posted: Wed Apr 08, 2009 2:27 pm
Dawn of War II Patch Plans
A post to the Dawn Of War 2 Community Website from last week outlines plans to patch Relic's sci-fi RTS game going forward (thanks Akkinokage). Here's word on fixes, balance tweaks, and a new multiplayer map:
Many of you have been awaiting information on upcoming patches and changes to the game, and we have some to share with you today.
We have a small code patch that is currently undergoing the certification process, which we hope to have finalized in the near future. Since there’s always a chance that something can go wrong during the certification, we’re unable to give an exact release date, but as soon as that date firms up, we’ll let you know.
Code changes to look forward to in the next patch include:
-A final code-based fix to the Population Cap issue. This will also resolve the problems with Space Marine upkeep costs.
-A change to retroactively grant achievements to those people who rightfully earned them in the Single Player Campaign, which also prevents this from occurring to new players.
-We’ve made some adjustments to the matchmaking system to provide better quality matches based on TrueSkill™ Rankings.
-Squashed a bug that was allowing players to instantly win in Ranked matches after modding local files.
In addition to the code changes, we’re hoping to include some balance changes at the same time. Issues addressed include:
-Several changes to how energy shields work, making them less overpowered.
-A melee damage debuff added to Tactical Marines when they use “And They Shall Know No Fear”.
-Tactical Sergeant’s melee attack is less potent.
-Reduction of Warrior Adrenal Gland vehicle damage.
-Spore mines won’t be able to enter Ravener tunnels or Webway gates.
-Warp Spiders will do more damage.
-The build cost for the Carnifex increased.
Last but not least, we’re releasing a new 3v3 map, (6p) Tiber Outpost, for both ranked and custom matches!
The above isn’t an all-inclusive list, it’s still subject to change, and it’s certainly not the last time we’ll be doing balance changes.
Beyond this, we have another, larger patch in the certification pipeline that addresses even more issues, but is still several weeks out. Once again, as details firm up, we’ll let you know.
http://community.dawnofwar2.com/blogs/?p=559
Source
A post to the Dawn Of War 2 Community Website from last week outlines plans to patch Relic's sci-fi RTS game going forward (thanks Akkinokage). Here's word on fixes, balance tweaks, and a new multiplayer map:
Many of you have been awaiting information on upcoming patches and changes to the game, and we have some to share with you today.
We have a small code patch that is currently undergoing the certification process, which we hope to have finalized in the near future. Since there’s always a chance that something can go wrong during the certification, we’re unable to give an exact release date, but as soon as that date firms up, we’ll let you know.
Code changes to look forward to in the next patch include:
-A final code-based fix to the Population Cap issue. This will also resolve the problems with Space Marine upkeep costs.
-A change to retroactively grant achievements to those people who rightfully earned them in the Single Player Campaign, which also prevents this from occurring to new players.
-We’ve made some adjustments to the matchmaking system to provide better quality matches based on TrueSkill™ Rankings.
-Squashed a bug that was allowing players to instantly win in Ranked matches after modding local files.
In addition to the code changes, we’re hoping to include some balance changes at the same time. Issues addressed include:
-Several changes to how energy shields work, making them less overpowered.
-A melee damage debuff added to Tactical Marines when they use “And They Shall Know No Fear”.
-Tactical Sergeant’s melee attack is less potent.
-Reduction of Warrior Adrenal Gland vehicle damage.
-Spore mines won’t be able to enter Ravener tunnels or Webway gates.
-Warp Spiders will do more damage.
-The build cost for the Carnifex increased.
Last but not least, we’re releasing a new 3v3 map, (6p) Tiber Outpost, for both ranked and custom matches!
The above isn’t an all-inclusive list, it’s still subject to change, and it’s certainly not the last time we’ll be doing balance changes.
Beyond this, we have another, larger patch in the certification pipeline that addresses even more issues, but is still several weeks out. Once again, as details firm up, we’ll let you know.
http://community.dawnofwar2.com/blogs/?p=559
Source