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The Cataclysm is nigh. Join us for the launch of World of Warcraft: Cataclysm on the eve of the December 6/7!
Come celebrate the dawn of a new age of Azeroth! On the evening before World of Warcraft: Cataclysm's launch, select retail stores in the US, Canada, France, Germany, Russia, Sweden, the Netherlands, Spain, the UK, and the region of Taiwan will be holding special events to celebrate the expansion's release. Join your fellow World of Warcraft players for a night of camaraderie and exciting events, including contests, prizes, costumes, dance, music, and more before the stores open their doors to welcome gamers who want to be among the first to purchase and play the new expansion.
World of Warcraft: Cataclysm
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- NWOWolfpack
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World of Warcraft: Cataclysm
What do you expect? The comedian is dead.
- NWOWolfpack
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Re: The launch of World of Warcraft: Cataclysm December 6 & 7
What do you expect? The comedian is dead.
- BreakingBacks
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Re: The launch of World of Warcraft: Cataclysm December 6 & 7
WORLD OF WARCRAFT®: CATACLYSM™ SHATTERS PC-GAME SALES RECORD
Latest expansion for Blizzard Entertainment’s massively multiplayer online role-playing game reaches a record 3.3 million copies sold through as of its first 24 hours of release *
PARIS, France - December 13, 2010 - Blizzard Entertainment, Inc. today announced that World of Warcraft®: Cataclysm™, the third expansion for the critically acclaimed massively multiplayer online role-playing game (MMORPG), sold through more than 3.3 million copies as of its first 24 hours of release, making it the fastest-selling PC game of all time.* This milestone eclipses the previous record of more than 2.8 million copies sold in 24 hours, set in November 2008 by Blizzard’s second World of Warcraft expansion, Wrath of the Lich King ® .
World of Warcraft: Cataclysm was simultaneously released in the United States, Canada, Mexico, Argentina, Chile, Europe, Russia, Southeast Asia, Australia, and New Zealand on December 7, and became available in Korea and the regions of Taiwan, Hong Kong, and Macau on December 9. More than 10,000 stores throughout the world opened their doors at midnight to welcome players who wanted to be among the first to obtain a copy of the expansion. In addition, approximately 15,000 players attended official launch events hosted by Blizzard and key retail partners in the US, Canada, France, Germany, Russia, Sweden, the Netherlands, Spain, the UK, and the region of Taiwan.
“We had to bring Azeroth to the brink of destruction in Cataclysm, but the result was our best expansion yet,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We want to thank all of our new, existing, and returning players throughout the world for their incredible enthusiasm and support, and we look forward to hearing what they think about all the new content.”
Prior to the launch of Cataclysm, World of Warcraft’s subscriber population had grown to more than 12 million players globally, further strengthening the game’s position as the world’s most popular subscription-based MMORPG. More information about the new expansion can be found at the official Cataclysm website: http://eu.blizzard.com/games/cataclysm/.
To keep pace with the continued growth of World of Warcraft as well as development on other Blizzard Entertainment® games, the company is currently hiring for numerous open positions. More information on career opportunities available at Blizzard Entertainment can be found at http://eu.blizzard.com/jobs/.
*Based on internal company records and reports from key distribution partners. Includes digital pre-sales.
Latest expansion for Blizzard Entertainment’s massively multiplayer online role-playing game reaches a record 3.3 million copies sold through as of its first 24 hours of release *
PARIS, France - December 13, 2010 - Blizzard Entertainment, Inc. today announced that World of Warcraft®: Cataclysm™, the third expansion for the critically acclaimed massively multiplayer online role-playing game (MMORPG), sold through more than 3.3 million copies as of its first 24 hours of release, making it the fastest-selling PC game of all time.* This milestone eclipses the previous record of more than 2.8 million copies sold in 24 hours, set in November 2008 by Blizzard’s second World of Warcraft expansion, Wrath of the Lich King ® .
World of Warcraft: Cataclysm was simultaneously released in the United States, Canada, Mexico, Argentina, Chile, Europe, Russia, Southeast Asia, Australia, and New Zealand on December 7, and became available in Korea and the regions of Taiwan, Hong Kong, and Macau on December 9. More than 10,000 stores throughout the world opened their doors at midnight to welcome players who wanted to be among the first to obtain a copy of the expansion. In addition, approximately 15,000 players attended official launch events hosted by Blizzard and key retail partners in the US, Canada, France, Germany, Russia, Sweden, the Netherlands, Spain, the UK, and the region of Taiwan.
“We had to bring Azeroth to the brink of destruction in Cataclysm, but the result was our best expansion yet,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We want to thank all of our new, existing, and returning players throughout the world for their incredible enthusiasm and support, and we look forward to hearing what they think about all the new content.”
Prior to the launch of Cataclysm, World of Warcraft’s subscriber population had grown to more than 12 million players globally, further strengthening the game’s position as the world’s most popular subscription-based MMORPG. More information about the new expansion can be found at the official Cataclysm website: http://eu.blizzard.com/games/cataclysm/.
To keep pace with the continued growth of World of Warcraft as well as development on other Blizzard Entertainment® games, the company is currently hiring for numerous open positions. More information on career opportunities available at Blizzard Entertainment can be found at http://eu.blizzard.com/jobs/.
*Based on internal company records and reports from key distribution partners. Includes digital pre-sales.
Party like a rock star, fuck like a porn star and play like an all-star!!
Re: The launch of World of Warcraft: Cataclysm December 6 & 7
only game i'm playin. loving cataclysm. (i've been hardcore wow player off and on since '04. several breaks.)
the raids are pretty fun so far. they're not too hard, but not too simple, either. TONS of mechanics to consider in each fight. well structured. well balanced.
the general streamlining approach to much of the game in major patch 4.0 (just prior to cata) is working out nicely for balancing & not taking away from the core experience.
i don't foresee myself playing anything other than this game for my gaming time (several hours a day) until.. dragon age 2 in march?
the raids are pretty fun so far. they're not too hard, but not too simple, either. TONS of mechanics to consider in each fight. well structured. well balanced.
the general streamlining approach to much of the game in major patch 4.0 (just prior to cata) is working out nicely for balancing & not taking away from the core experience.
i don't foresee myself playing anything other than this game for my gaming time (several hours a day) until.. dragon age 2 in march?
- keithlewis
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Re: World of Warcraft: Cataclysm
World of Warcraft: Cataclysm One-Month Sales Top 4.7 Million
Latest expansion for Blizzard Entertainment's massively multiplayer online role-playing game continues record-setting sales pace
Blizzard Entertainment, Inc. today announced that World of Warcraft®: Cataclysm™, the third expansion for the critically acclaimed massively multiplayer online role-playing game (MMORPG), has sold through more than 4.7 million copies as of its first month of release, setting a new record for monthly PC-game sales.*
World of Warcraft: Cataclysm was simultaneously released in the United States, Canada, Mexico, Argentina, Chile, Europe, Russia, Southeast Asia, Australia, and New Zealand on December 7, and became available in Korea and the regions of Taiwan, Hong Kong, and Macau on December 9. With day-one sales topping 3.3 million copies,* World of Warcraft: Cataclysm became the fastest-selling PC game of all time, shattering the previous record, which was held by the second World of Warcraft expansion, Wrath of the Lich King®.
"We created thousands of new quests, introduced new lands to explore, and extensively revamped the game world for World of Warcraft: Cataclysm, making it our biggest and most ambitious expansion yet," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We’ve been floored by the community's response so far, and we'd like to thank them for their continued passion and support for World of Warcraft, and for helping Cataclysm reach this incredible milestone."
Prior to the launch of Cataclysm, World of Warcraft's subscriber population had grown to more than 12 million players globally, further strengthening the game's position as the world's most popular subscription-based MMORPG. More information about the new expansion can be found at the official World of Warcraft: Cataclysm website: http://www.blizzard.com/games/cataclysm/.
To keep pace with the continued growth of World of Warcraft as well as development on other Blizzard Entertainment® games, the company is currently hiring for numerous open positions. More information on career opportunities available at Blizzard Entertainment can be found at http://www.blizzard.com/jobs.
*Based on internal company records and reports from key distribution partners. Includes digital distribution.
Latest expansion for Blizzard Entertainment's massively multiplayer online role-playing game continues record-setting sales pace
Blizzard Entertainment, Inc. today announced that World of Warcraft®: Cataclysm™, the third expansion for the critically acclaimed massively multiplayer online role-playing game (MMORPG), has sold through more than 4.7 million copies as of its first month of release, setting a new record for monthly PC-game sales.*
World of Warcraft: Cataclysm was simultaneously released in the United States, Canada, Mexico, Argentina, Chile, Europe, Russia, Southeast Asia, Australia, and New Zealand on December 7, and became available in Korea and the regions of Taiwan, Hong Kong, and Macau on December 9. With day-one sales topping 3.3 million copies,* World of Warcraft: Cataclysm became the fastest-selling PC game of all time, shattering the previous record, which was held by the second World of Warcraft expansion, Wrath of the Lich King®.
"We created thousands of new quests, introduced new lands to explore, and extensively revamped the game world for World of Warcraft: Cataclysm, making it our biggest and most ambitious expansion yet," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We’ve been floored by the community's response so far, and we'd like to thank them for their continued passion and support for World of Warcraft, and for helping Cataclysm reach this incredible milestone."
Prior to the launch of Cataclysm, World of Warcraft's subscriber population had grown to more than 12 million players globally, further strengthening the game's position as the world's most popular subscription-based MMORPG. More information about the new expansion can be found at the official World of Warcraft: Cataclysm website: http://www.blizzard.com/games/cataclysm/.
To keep pace with the continued growth of World of Warcraft as well as development on other Blizzard Entertainment® games, the company is currently hiring for numerous open positions. More information on career opportunities available at Blizzard Entertainment can be found at http://www.blizzard.com/jobs.
*Based on internal company records and reports from key distribution partners. Includes digital distribution.
- BreakingBacks
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Re: The launch of World of Warcraft: Cataclysm December 6 & 7
EzFlyer wrote:only game i'm playin. loving cataclysm. (i've been hardcore wow player off and on since '04. several breaks.)
the raids are pretty fun so far. they're not too hard, but not too simple, either. TONS of mechanics to consider in each fight. well structured. well balanced.
the general streamlining approach to much of the game in major patch 4.0 (just prior to cata) is working out nicely for balancing & not taking away from the core experience.
i don't foresee myself playing anything other than this game for my gaming time (several hours a day) until.. dragon age 2 in march?
I had my doubts about WOW but after Mr. T they were confirmed, I just couldn't get on the wagon.
Party like a rock star, fuck like a porn star and play like an all-star!!
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