Soulcalibur Legends Review

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Jumms
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Soulcalibur Legends Review

Postby Jumms » Wed Nov 28, 2007 11:46 am

"What's the point?" asks main character Siegfried after you've successfully completed some battles in Namco's new spin-off, Soulcalibur Legends. It's just an end-stage one-liner, of course, but it nevertheless feels like the sword-wielding warrior is reading our minds. This new Wii-exclusive effort from Namco borrows some of the storyline elements and characters from the popular Soulcalibur fighting games, but it ditches the winning play mechanics from previous titles for a new action-adventure makeover that's heavy on simplified hack-and-slash and light on brawl control depth and cinematic presentation. The end result is an experience that borders on Soulcalibur for dummies. Fewer characters, a watered-down fighting system and all-around slimmer production values - but there is waggle. You won't find us at the peaks of mountains trumpeting the successes of this re-worked design, but neither can we call it a failure. The core package is still entertaining for a short while, particularly if you're a die-hard fan, but the repetitive swordplay and recumbent level designs will inevitably wear thin...

http://wii.ign.com/articles/837/837799p1.html

If I had a Wii, this might actually be an ok game even though IGN didn't think so.
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