Elemental: Fallen Enchantress takes Stardock’s fantasy strategy game in a new direction
PLYMOUTH, MI - January 11, 2011 Stardock released the details of the next chapter in its Elemental fantasy strategy game world. Elemental: Fallen Enchantress includes an all-new battle system, more sophisticated spell casting, an updated economic system, new game mechanics, more creatures, quests and much more.
Elemental: Fallen Enchantress will be released as a stand-alone game but will be free to all players who purchased Elemental: War of Magic in 2010 and will be heavily discounted for anyone who purchases Elemental: War of Magic prior to Fallen Enchantress’s anticipated Summer 2011 release.
Elemental is a strategy game in which players build a kingdom from the ground up in a shattered fantasy world. Players build cities, raise armies, research technologies, learn magical spells, go on quests, recruit heroes, negotiate treaties, learn spells, build a family dynasty and more.
In Fallen Enchantress players will be able to explore the world of Elemental and discover a wide range of unique locations, including dangerous wild lands that can’t be settled until they are conquered. There are areas like the Bhinadmi Fissure, a massive chasm that spawns demons and earth elementals, until a player goes to the edge and challenges the elemental lord that dwells within.
These undiscovered lands contain new characters and creatures: from the tragic Butchermen who wander the lands around Red Springs trying to pass their curse off to another victim, to Morian the Ruin of Summer, who was once a powerful nature elemental who has been driven mad by the Cataclysm and the destruction of his forests.
Derek Paxton, lead designer for Fallen Enchantress, said, “In Fallen Enchantress we wanted to focus on exploring the world outside your kingdom’s borders. The world isn’t empty and waiting to be settled, it is dangerous and needs to be conquered. There are unique locations with their own history and guardians; monsters settled in their lairs and vast wild land areas that offer their own challenges and rewards. There will be areas the player would do well to avoid for most of the game until he builds an army that is able to conquer them.”
To face these new challenges, Fallen Enchantress adds a host of spells and magical equipment. Sacrifice a champion to summon a powerful demon in battle, envelop an entire enemy kingdom in the icy grip of winter or open a gateway to a shadow world that dark creatures can come through. Players can also recruit champions who specialize in different types of magic and outfit them with magical equipment they create, recover from monster lairs or earn through quests.
“Fallen Enchantress brings the world of Elemental alive. Don’t expect many of your scouts to return, but those that are daring, lucky or strong enough to survive will be rewarded for their journey,” concluded Paxton.
Stardock has brought in additional talent in recent weeks to aid in the development of Fallen Enchantress including Jon Shafer, lead designer of Civilization V and Sci-Fi/Fantasy author David Stern to aid in the in-game lore.
Elemental: Fallen Enchantress is expected to be released in the Summer of 2011. It will be free to those who purchased Elemental: War of Magic in 2010 and be available at a significant discount for those who purchase War of Magic.
Elemental: Fallen Enchantress
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